Development Started!


The project is officially underway! Boundtight games is launched!

I’ve begun laying down the foundations of the core systems: facial expression tests, interaction logic, and the first experiments with character responsiveness. These early steps are mostly about finding the right feel, subtle reactions, natural movement, and a believable sense of presence.

Right now everything is very early, very rough, but the direction is clear. The goal is to build a flexible backbone that will later support different game modes, from simple sandbox experiments to more narrative-driven scenarios.

Over the next weeks and months, I’ll be sharing:

  • previews of animation tests
  • updates on interaction mechanics
  • small prototypes as soon as they’re stable enough
  • behind-the-scenes looks at the tools and ideas shaping the project

This is a long-term creation, and I’ll be progressing step by step. Your support here means a lot it helps me dedicate more time, produce more builds, and push the project further than I could alone.

You can follow the developement on the projet on DeviantArt, youtube and patreon

More updates soon!

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